UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FLiveLinkInterpolationInfo Struct Reference

#include <LiveLinkFrameInterpolationProcessor.h>

Public Attributes

float ExpectedEvaluationDistanceFromNewestSeconds
 
float ExpectedEvaluationDistanceFromOldestSeconds
 
int32 FrameIndexA = INDEX_NONE
 
int32 FrameIndexB = INDEX_NONE
 
bool bUnderflowDetected = false
 
bool bOverflowDetected = false
 

Detailed Description

Information about the interpolation that was done Used to give some cues to the caller about what's happened

Member Data Documentation

◆ bOverflowDetected

bool FLiveLinkInterpolationInfo::bOverflowDetected = false

Whether interpolation point was above our newest sample

◆ bUnderflowDetected

bool FLiveLinkInterpolationInfo::bUnderflowDetected = false

Whether sampling was done below our oldest sample

◆ ExpectedEvaluationDistanceFromNewestSeconds

float FLiveLinkInterpolationInfo::ExpectedEvaluationDistanceFromNewestSeconds

Distance in seconds between expected evaluation time and newest sample

◆ ExpectedEvaluationDistanceFromOldestSeconds

float FLiveLinkInterpolationInfo::ExpectedEvaluationDistanceFromOldestSeconds

Distance in seconds between expected evaluation time and oldest sample

◆ FrameIndexA

int32 FLiveLinkInterpolationInfo::FrameIndexA = INDEX_NONE

Frame indices interpolated between

◆ FrameIndexB

int32 FLiveLinkInterpolationInfo::FrameIndexB = INDEX_NONE

The documentation for this struct was generated from the following file: