UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FLiveLinkSubjectName Struct Reference

#include <LiveLinkTypes.h>

Public Member Functions

 FLiveLinkSubjectName ()=default
 
 FLiveLinkSubjectName (FName InName)
 
 FLiveLinkSubjectName (EName InName)
 
bool IsNone () const
 
FString ToString () const
 
 operator FName & ()
 
 operator const FName & () const
 
bool operator== (const FLiveLinkSubjectName &Other) const
 
bool operator== (const FName Other) const
 

Public Attributes

FName Name
 

Friends

FArchiveoperator<< (FArchive &Ar, FLiveLinkSubjectName &InSubjectName)
 
uint32 GetTypeHash (const FLiveLinkSubjectName &Value)
 

Constructor & Destructor Documentation

◆ FLiveLinkSubjectName() [1/3]

FLiveLinkSubjectName::FLiveLinkSubjectName ( )
default

◆ FLiveLinkSubjectName() [2/3]

FLiveLinkSubjectName::FLiveLinkSubjectName ( FName  InName)
inline

◆ FLiveLinkSubjectName() [3/3]

FLiveLinkSubjectName::FLiveLinkSubjectName ( EName  InName)
inline

Member Function Documentation

◆ IsNone()

bool FLiveLinkSubjectName::IsNone ( ) const
inline

◆ operator const FName &()

FLiveLinkSubjectName::operator const FName & ( ) const
inline

◆ operator FName &()

FLiveLinkSubjectName::operator FName & ( )
inline

◆ operator==() [1/2]

bool FLiveLinkSubjectName::operator== ( const FLiveLinkSubjectName Other) const
inline

◆ operator==() [2/2]

bool FLiveLinkSubjectName::operator== ( const FName  Other) const
inline

◆ ToString()

FString FLiveLinkSubjectName::ToString ( ) const
inline

Friends And Related Symbol Documentation

◆ GetTypeHash

uint32 GetTypeHash ( const FLiveLinkSubjectName Value)
friend

◆ operator<<

FArchive & operator<< ( FArchive Ar,
FLiveLinkSubjectName InSubjectName 
)
friend

Member Data Documentation

◆ Name

FName FLiveLinkSubjectName::Name

The documentation for this struct was generated from the following file: