UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FLiveLinkTimeSynchronizationSettings Struct Reference

#include <LiveLinkSourceSettings.h>

Public Member Functions

 FLiveLinkTimeSynchronizationSettings ()
 

Public Attributes

FFrameRate FrameRate
 
FFrameNumber FrameOffset
 

Constructor & Destructor Documentation

◆ FLiveLinkTimeSynchronizationSettings()

FLiveLinkTimeSynchronizationSettings::FLiveLinkTimeSynchronizationSettings ( )
inline

Member Data Documentation

◆ FrameOffset

FFrameNumber FLiveLinkTimeSynchronizationSettings::FrameOffset

When evaluating: how far back from current timecode should we read the buffer (in frame number)

◆ FrameRate

FFrameRate FLiveLinkTimeSynchronizationSettings::FrameRate

The frame rate of the source. This should be the frame rate the source is "stamped" at, not necessarily the frame rate the source is sending. The source should supply this whenever possible.


The documentation for this struct was generated from the following file: