UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FLocItem Struct Reference

#include <InternationalizationManifest.h>

Public Member Functions

 FLocItem ()
 
 FLocItem (FString InSourceText)
 
 FLocItem (FString InSourceText, TSharedPtr< FLocMetadataObject > InMetadataObj)
 
CORE_API FLocItem (const FLocItem &Other)
 
CORE_API FLocItemoperator= (const FLocItem &Other)
 
CORE_API bool operator== (const FLocItem &Other) const
 
bool operator!= (const FLocItem &Other) const
 
CORE_API bool operator< (const FLocItem &Other) const
 
CORE_API bool IsExactMatch (const FLocItem &Other) const
 

Public Attributes

FString Text
 
TSharedPtr< FLocMetadataObjectMetadataObj
 

Constructor & Destructor Documentation

◆ FLocItem() [1/4]

FLocItem::FLocItem ( )
inline

◆ FLocItem() [2/4]

FLocItem::FLocItem ( FString  InSourceText)
inlineexplicit

◆ FLocItem() [3/4]

FLocItem::FLocItem ( FString  InSourceText,
TSharedPtr< FLocMetadataObject InMetadataObj 
)
inline

◆ FLocItem() [4/4]

FLocItem::FLocItem ( const FLocItem Other)

Copy ctor

Member Function Documentation

◆ IsExactMatch()

bool FLocItem::IsExactMatch ( const FLocItem Other) const

Similar functionality to == operator but ensures everything matches(ex. ignores COMPARISON_MODIFIER_PREFIX on metadata).

◆ operator!=()

bool FLocItem::operator!= ( const FLocItem Other) const
inline

◆ operator<()

bool FLocItem::operator< ( const FLocItem Other) const

◆ operator=()

FLocItem & FLocItem::operator= ( const FLocItem Other)

◆ operator==()

bool FLocItem::operator== ( const FLocItem Other) const

Member Data Documentation

◆ MetadataObj

TSharedPtr<FLocMetadataObject> FLocItem::MetadataObj

◆ Text

FString FLocItem::Text

The documentation for this struct was generated from the following files: