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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <LocalFileNetworkReplayStreaming.h>
Public Member Functions | |
| FLocalFileReplayInfo () | |
| void | CountBytes (FArchive &Ar) const |
Struct to hold metadata about an entire replay
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inline |
| bool FLocalFileReplayInfo::bCompressed |
| bool FLocalFileReplayInfo::bEncrypted |
| bool FLocalFileReplayInfo::bIsLive |
| bool FLocalFileReplayInfo::bIsValid |
| uint32 FLocalFileReplayInfo::Changelist |
| TArray<FLocalFileEventInfo> FLocalFileReplayInfo::Checkpoints |
| TArray<FLocalFileChunkInfo> FLocalFileReplayInfo::Chunks |
| TArray<FLocalFileReplayDataInfo> FLocalFileReplayInfo::DataChunks |
| TArray<FLocalFileEventInfo> FLocalFileReplayInfo::Events |
| FString FLocalFileReplayInfo::FriendlyName |
| int32 FLocalFileReplayInfo::HeaderChunkIndex |
| int32 FLocalFileReplayInfo::LengthInMS |
| uint32 FLocalFileReplayInfo::NetworkVersion |
| FDateTime FLocalFileReplayInfo::Timestamp |
| int64 FLocalFileReplayInfo::TotalDataSizeInBytes |