#include <LumenSceneData.h>
◆ GetNumPhysicalTexels()
| uint32 FLumenPageTableEntry::GetNumPhysicalTexels |
( |
| ) |
const |
|
inline |
◆ GetNumVirtualTexels()
| uint32 FLumenPageTableEntry::GetNumVirtualTexels |
( |
| ) |
const |
|
inline |
◆ IsMapped()
| bool FLumenPageTableEntry::IsMapped |
( |
| ) |
const |
|
inline |
◆ IsSubAllocation()
| bool FLumenPageTableEntry::IsSubAllocation |
( |
| ) |
const |
|
inline |
◆ CardIndex
| int32 FLumenPageTableEntry::CardIndex = -1 |
◆ CardUVRect
◆ PhysicalAtlasRect
| FIntRect FLumenPageTableEntry::PhysicalAtlasRect |
◆ PhysicalPageCoord
◆ ResLevel
| uint8 FLumenPageTableEntry::ResLevel = 0 |
◆ SampleAtlasBiasX
| uint16 FLumenPageTableEntry::SampleAtlasBiasX = 0 |
◆ SampleAtlasBiasY
| uint16 FLumenPageTableEntry::SampleAtlasBiasY = 0 |
◆ SampleCardResLevelX
| uint16 FLumenPageTableEntry::SampleCardResLevelX = 0 |
◆ SampleCardResLevelY
| uint16 FLumenPageTableEntry::SampleCardResLevelY = 0 |
◆ SamplePageIndex
| uint32 FLumenPageTableEntry::SamplePageIndex = 0 |
◆ SubAllocationSize
The documentation for this struct was generated from the following file: