UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FMLLevelSetModelAndBonesBinningInfo Struct Reference

#include <MLLevelSetModelAndBonesBinningInfo.h>

+ Inheritance diagram for FMLLevelSetModelAndBonesBinningInfo:

Public Member Functions

 GENERATED_BODY ()
 
- Public Member Functions inherited from FTableRowBase
 FTableRowBase ()
 
virtual ~FTableRowBase ()
 
virtual void OnPostDataImport (const UDataTable *InDataTable, const FName InRowName, TArray< FString > &OutCollectedImportProblems)
 
virtual void OnDataTableChanged (const UDataTable *InDataTable, const FName InRowName)
 

Public Attributes

FString ParentBoneName = ""
 
FString ActiveBoneNames = ""
 
FString MLModelInferenceInfoDataTablePath = ""
 
FString MLModelInferenceInfoDataTableIndex = ""
 
FString MLModelInferenceForIncorrectZoneInfoDataTableIndex = ""
 
TArray< int32NumberOfRotationComponentsPerBone = {}
 
TArray< int32RotationComponentIndexes = {}
 
double SignedDistanceScaling = -1.0
 
TArray< int32DebugGridResolution = {50,50,50}
 
TArray< doubleReferenceBoneRotations = {}
 
TArray< doubleReferenceBoneTranslations = {}
 
TArray< floatTrainingGridOrigin = {}
 
TArray< floatTrainingGridAxisX = {}
 
TArray< floatTrainingGridAxisY = {}
 
TArray< floatTrainingGridAxisZ = {}
 

Member Function Documentation

◆ GENERATED_BODY()

FMLLevelSetModelAndBonesBinningInfo::GENERATED_BODY ( )

Member Data Documentation

◆ ActiveBoneNames

FString FMLLevelSetModelAndBonesBinningInfo::ActiveBoneNames = ""

◆ DebugGridResolution

TArray<int32> FMLLevelSetModelAndBonesBinningInfo::DebugGridResolution = {50,50,50}

◆ MLModelInferenceForIncorrectZoneInfoDataTableIndex

FString FMLLevelSetModelAndBonesBinningInfo::MLModelInferenceForIncorrectZoneInfoDataTableIndex = ""

◆ MLModelInferenceInfoDataTableIndex

FString FMLLevelSetModelAndBonesBinningInfo::MLModelInferenceInfoDataTableIndex = ""

◆ MLModelInferenceInfoDataTablePath

FString FMLLevelSetModelAndBonesBinningInfo::MLModelInferenceInfoDataTablePath = ""

◆ NumberOfRotationComponentsPerBone

TArray<int32> FMLLevelSetModelAndBonesBinningInfo::NumberOfRotationComponentsPerBone = {}

◆ ParentBoneName

FString FMLLevelSetModelAndBonesBinningInfo::ParentBoneName = ""

◆ ReferenceBoneRotations

TArray<double> FMLLevelSetModelAndBonesBinningInfo::ReferenceBoneRotations = {}

◆ ReferenceBoneTranslations

TArray<double> FMLLevelSetModelAndBonesBinningInfo::ReferenceBoneTranslations = {}

◆ RotationComponentIndexes

TArray<int32> FMLLevelSetModelAndBonesBinningInfo::RotationComponentIndexes = {}

◆ SignedDistanceScaling

double FMLLevelSetModelAndBonesBinningInfo::SignedDistanceScaling = -1.0

◆ TrainingGridAxisX

TArray<float> FMLLevelSetModelAndBonesBinningInfo::TrainingGridAxisX = {}

◆ TrainingGridAxisY

TArray<float> FMLLevelSetModelAndBonesBinningInfo::TrainingGridAxisY = {}

◆ TrainingGridAxisZ

TArray<float> FMLLevelSetModelAndBonesBinningInfo::TrainingGridAxisZ = {}

◆ TrainingGridOrigin

TArray<float> FMLLevelSetModelAndBonesBinningInfo::TrainingGridOrigin = {}

The documentation for this struct was generated from the following file: