#include <MLLevelSetModelAndBonesBinningInfo.h>
◆ GENERATED_BODY()
| FMLLevelSetModelAndBonesBinningInfo::GENERATED_BODY |
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◆ ActiveBoneNames
| FString FMLLevelSetModelAndBonesBinningInfo::ActiveBoneNames = "" |
◆ DebugGridResolution
| TArray<int32> FMLLevelSetModelAndBonesBinningInfo::DebugGridResolution = {50,50,50} |
◆ MLModelInferenceForIncorrectZoneInfoDataTableIndex
| FString FMLLevelSetModelAndBonesBinningInfo::MLModelInferenceForIncorrectZoneInfoDataTableIndex = "" |
◆ MLModelInferenceInfoDataTableIndex
| FString FMLLevelSetModelAndBonesBinningInfo::MLModelInferenceInfoDataTableIndex = "" |
◆ MLModelInferenceInfoDataTablePath
| FString FMLLevelSetModelAndBonesBinningInfo::MLModelInferenceInfoDataTablePath = "" |
◆ NumberOfRotationComponentsPerBone
| TArray<int32> FMLLevelSetModelAndBonesBinningInfo::NumberOfRotationComponentsPerBone = {} |
◆ ParentBoneName
| FString FMLLevelSetModelAndBonesBinningInfo::ParentBoneName = "" |
◆ ReferenceBoneRotations
| TArray<double> FMLLevelSetModelAndBonesBinningInfo::ReferenceBoneRotations = {} |
◆ ReferenceBoneTranslations
| TArray<double> FMLLevelSetModelAndBonesBinningInfo::ReferenceBoneTranslations = {} |
◆ RotationComponentIndexes
| TArray<int32> FMLLevelSetModelAndBonesBinningInfo::RotationComponentIndexes = {} |
◆ SignedDistanceScaling
| double FMLLevelSetModelAndBonesBinningInfo::SignedDistanceScaling = -1.0 |
◆ TrainingGridAxisX
| TArray<float> FMLLevelSetModelAndBonesBinningInfo::TrainingGridAxisX = {} |
◆ TrainingGridAxisY
| TArray<float> FMLLevelSetModelAndBonesBinningInfo::TrainingGridAxisY = {} |
◆ TrainingGridAxisZ
| TArray<float> FMLLevelSetModelAndBonesBinningInfo::TrainingGridAxisZ = {} |
◆ TrainingGridOrigin
| TArray<float> FMLLevelSetModelAndBonesBinningInfo::TrainingGridOrigin = {} |
The documentation for this struct was generated from the following file: