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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <MassArchetypeTypes.h>
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| FMassArchetypeChunkIterator (const FMassArchetypeEntityCollection::FConstEntityRangeArrayView &InEntityRanges) | |
| operator bool () const | |
| FMassArchetypeChunkIterator & | operator++ () |
| const FMassArchetypeEntityCollection::FArchetypeEntityRange * | operator-> () const |
| const FMassArchetypeEntityCollection::FArchetypeEntityRange & | operator* () const |
The type used to iterate over given archetype's chunks, be it full, continuous chunks or sparse subchunks. It hides this details from the rest of the system.
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