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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <MassCommands.h>
Inheritance diagram for FMassCommandBuildEntity< TOthers >:Public Types | |
| using | Super = FMassCommandAddFragmentInstances< TOthers... > |
Public Types inherited from FMassCommandAddFragmentInstances< TOthers... > | |
| using | Super = FMassBatchedEntityCommand |
Public Types inherited from FMassBatchedEntityCommand | |
| using | Super = FMassBatchedCommand |
Protected Member Functions | |
| virtual void | Run (FMassEntityManager &EntityManager) override |
Protected Member Functions inherited from FMassCommandAddFragmentInstances< TOthers... > | |
| virtual void | Reset () override |
| virtual SIZE_T | GetAllocatedSize () const override |
Protected Member Functions inherited from FMassBatchedEntityCommand | |
| UE_MT_DECLARE_TS_RW_ACCESS_DETECTOR (EntitiesAccessDetector) | |
Additional Inherited Members | |
Static Public Member Functions inherited from FMassBatchedCommand | |
| template<typename T > | |
| static UE_AUTORTFM_ALWAYS_OPEN uint32 | GetCommandIndex () |
Protected Attributes inherited from FMassCommandAddFragmentInstances< TOthers... > | |
| UE::Mass::TMultiArray< TOthers... > | Fragments |
| const FMassFragmentBitSet | FragmentsAffected |
Protected Attributes inherited from FMassBatchedEntityCommand | |
| TArray< FMassEntityHandle > | TargetEntities |
Protected Attributes inherited from FMassBatchedCommand | |
| bool | bHasWork = false |
| EMassCommandOperationType | OperationType = EMassCommandOperationType::None |
| using FMassCommandBuildEntity< TOthers >::Super = FMassCommandAddFragmentInstances<TOthers...> |
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inline |
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inlineoverrideprotectedvirtual |
Reimplemented from FMassCommandAddFragmentInstances< TOthers... >.