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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <MassExecutionContext.h>
Public Member Functions | |
| int32 | operator* () const |
| bool | operator!= (const int &Other) const |
| operator int32 () const | |
| operator bool () const | |
| bool | operator< (const int32 Other) const |
| FEntityIterator & | operator++ () |
| void | operator++ (int) |
| FEntityIterator && | begin () |
| FEntityIterator | end () const |
| MASSENTITY_API | FEntityIterator () |
| FEntityIterator (FEntityIterator &&)=default | |
| FEntityIterator & | operator= (const FEntityIterator &)=delete |
| FEntityIterator & | operator= (FEntityIterator &&)=delete |
| FEntityIterator (const FEntityIterator &)=delete | |
Iterator to easily loop through entities in the current chunk. Supports ranged for and can be used directly as an entity index for the current chunk.
| FMassExecutionContext::FEntityIterator::FEntityIterator | ( | ) |
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Iterator copying is disabled to avoid additional checks to detect if entity chunk being iterated on changed. This decision is to be reconsidered when valid iterator-copying scenarios emerge.
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