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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <MassProcessorDependencySolver.h>
Public Member Functions | |
| void | Reset () |
Public Attributes | |
| FString | DependencyGraphFileName |
| TArray< TObjectPtr< UMassProcessor > > | PrunedProcessors |
| int32 | MaxSequenceLength = 0 |
| uint32 | ArchetypeDataVersion = 0 |
| TArray< TSubclassOf< UMassProcessor > > | PrunedProcessorClasses |
Optionally returned by ResolveDependencies and contains information about processors that have been pruned and other potentially useful bits. To be used in a transient fashion.
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inline |
| uint32 FMassProcessorDependencySolver::FResult::ArchetypeDataVersion = 0 |
| FString FMassProcessorDependencySolver::FResult::DependencyGraphFileName |
| int32 FMassProcessorDependencySolver::FResult::MaxSequenceLength = 0 |
| TArray<TSubclassOf<UMassProcessor> > FMassProcessorDependencySolver::FResult::PrunedProcessorClasses |
| TArray<TObjectPtr<UMassProcessor> > FMassProcessorDependencySolver::FResult::PrunedProcessors |