UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FMassProcessorDependencySolver::FResult Struct Reference

#include <MassProcessorDependencySolver.h>

Public Member Functions

void Reset ()
 

Public Attributes

FString DependencyGraphFileName
 
TArray< TObjectPtr< UMassProcessor > > PrunedProcessors
 
int32 MaxSequenceLength = 0
 
uint32 ArchetypeDataVersion = 0
 
TArray< TSubclassOf< UMassProcessor > > PrunedProcessorClasses
 

Detailed Description

Optionally returned by ResolveDependencies and contains information about processors that have been pruned and other potentially useful bits. To be used in a transient fashion.

Member Function Documentation

◆ Reset()

void FMassProcessorDependencySolver::FResult::Reset ( )
inline

Member Data Documentation

◆ ArchetypeDataVersion

uint32 FMassProcessorDependencySolver::FResult::ArchetypeDataVersion = 0

◆ DependencyGraphFileName

FString FMassProcessorDependencySolver::FResult::DependencyGraphFileName

◆ MaxSequenceLength

int32 FMassProcessorDependencySolver::FResult::MaxSequenceLength = 0

◆ PrunedProcessorClasses

TArray<TSubclassOf<UMassProcessor> > FMassProcessorDependencySolver::FResult::PrunedProcessorClasses

◆ PrunedProcessors

TArray<TObjectPtr<UMassProcessor> > FMassProcessorDependencySolver::FResult::PrunedProcessors

The documentation for this struct was generated from the following file: