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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <MaterialCacheAttribute.h>
| TArray<EMaterialCacheAttribute> FMaterialCacheLayer::Attributes |
All contained attributes
| uint8 FMaterialCacheLayer::ComponentCount = 0 |
Total number of components in this layer
| TEnumAsByte<EPixelFormat> FMaterialCacheLayer::CompressedFormat = PF_Unknown |
The compressed (stored) format
| EMaterialCacheAttributeIdentity FMaterialCacheLayer::Identity = EMaterialCacheAttributeIdentity::None |
Optional, attribute identity
| TEnumAsByte<EPixelFormat> FMaterialCacheLayer::RenderFormat = PF_Unknown |
The intermediate (transient) render format