UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FMaterialCacheLayer Struct Reference

#include <MaterialCacheAttribute.h>

Public Attributes

TEnumAsByte< EPixelFormatRenderFormat = PF_Unknown
 
TEnumAsByte< EPixelFormatCompressedFormat = PF_Unknown
 
uint8 ComponentCount = 0
 
bool bIsSRGB = false
 
EMaterialCacheAttributeIdentity Identity = EMaterialCacheAttributeIdentity::None
 
TArray< EMaterialCacheAttributeAttributes
 

Member Data Documentation

◆ Attributes

TArray<EMaterialCacheAttribute> FMaterialCacheLayer::Attributes

All contained attributes

◆ bIsSRGB

bool FMaterialCacheLayer::bIsSRGB = false

Is this layer stored in SRGB?

◆ ComponentCount

uint8 FMaterialCacheLayer::ComponentCount = 0

Total number of components in this layer

◆ CompressedFormat

TEnumAsByte<EPixelFormat> FMaterialCacheLayer::CompressedFormat = PF_Unknown

The compressed (stored) format

◆ Identity

Optional, attribute identity

◆ RenderFormat

TEnumAsByte<EPixelFormat> FMaterialCacheLayer::RenderFormat = PF_Unknown

The intermediate (transient) render format


The documentation for this struct was generated from the following file: