#include <MaterialExpressionConvert.h>
◆ FMaterialExpressionConvertMapping() [1/2]
| FMaterialExpressionConvertMapping::FMaterialExpressionConvertMapping |
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default |
◆ FMaterialExpressionConvertMapping() [2/2]
| FMaterialExpressionConvertMapping::FMaterialExpressionConvertMapping |
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int32 |
InputIndex, |
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int32 |
InputComponentIndex, |
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int32 |
OutputIndex, |
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int32 |
OutputComponentIndex |
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) |
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inline |
◆ InputComponentIndex
| int32 FMaterialExpressionConvertMapping::InputComponentIndex = 0 |
Which Input Component to map from
◆ InputIndex
| int32 FMaterialExpressionConvertMapping::InputIndex = 0 |
◆ OutputComponentIndex
| int32 FMaterialExpressionConvertMapping::OutputComponentIndex = 0 |
Which Output Component to map to
◆ OutputIndex
| int32 FMaterialExpressionConvertMapping::OutputIndex = 0 |
The documentation for this struct was generated from the following file: