#include <ShaderPlatformQualitySettings.h>
◆ FMaterialQualityOverrides()
| FMaterialQualityOverrides::FMaterialQualityOverrides |
( |
| ) |
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inline |
◆ CanOverride()
◆ HasAnyOverridesSet()
| bool FMaterialQualityOverrides::HasAnyOverridesSet |
( |
| ) |
const |
◆ bDisableMaterialNormalCalculation
| bool FMaterialQualityOverrides::bDisableMaterialNormalCalculation |
◆ bDiscardQualityDuringCook
| bool FMaterialQualityOverrides::bDiscardQualityDuringCook |
◆ bEnableOverride
| bool FMaterialQualityOverrides::bEnableOverride |
◆ bForceDisableLMDirectionality
| bool FMaterialQualityOverrides::bForceDisableLMDirectionality |
◆ bForceDisablePreintegratedGF
| bool FMaterialQualityOverrides::bForceDisablePreintegratedGF |
◆ bForceFullyRough
| bool FMaterialQualityOverrides::bForceFullyRough |
◆ bForceNonMetal
| bool FMaterialQualityOverrides::bForceNonMetal |
◆ MobileShadowQuality
The documentation for this struct was generated from the following files: