#include <MaterialBillboardComponent.h>
◆ FMaterialSpriteElement()
| FMaterialSpriteElement::FMaterialSpriteElement |
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inline |
◆ operator<<
◆ BaseSizeX
| float FMaterialSpriteElement::BaseSizeX |
The base width of the sprite, multiplied with the DistanceToSizeCurve.
◆ BaseSizeY
| float FMaterialSpriteElement::BaseSizeY |
The base height of the sprite, multiplied with the DistanceToSizeCurve.
◆ bSizeIsInScreenSpace
| uint32 FMaterialSpriteElement::bSizeIsInScreenSpace |
Whether the size is defined in screen-space or world-space.
◆ DistanceToOpacityCurve
A curve that maps distance on the X axis to the sprite opacity on the Y axis.
◆ DistanceToSizeCurve
A curve that maps distance on the X axis to the sprite size on the Y axis.
◆ Material
The material that the sprite is rendered with.
The documentation for this struct was generated from the following file: