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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <RPCDoSDetectionAnalytics.h>
Public Member Functions | |
| bool | operator== (const FMaxRPCDoSEscalation &A) const |
Public Attributes | |
| FString | PlayerIP |
| FString | PlayerUID |
| int32 | MaxSeverityIndex = 0 |
| FString | MaxSeverityCategory |
| int32 | MaxAnalyticsSeverityIndex = 0 |
| FString | MaxAnalyticsSeverityCategory |
Per-player tracking of the maximum RPC DoS escalation state
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inline |
| FString FMaxRPCDoSEscalation::MaxAnalyticsSeverityCategory |
The name of the maximum severity state that was confirmed for analytics
| int32 FMaxRPCDoSEscalation::MaxAnalyticsSeverityIndex = 0 |
The index of the maximum severity state that was confirmed for analytics
| FString FMaxRPCDoSEscalation::MaxSeverityCategory |
The name of the maximum severity state that was reached
| int32 FMaxRPCDoSEscalation::MaxSeverityIndex = 0 |
The index of the maximum severity state that was reached
| FString FMaxRPCDoSEscalation::PlayerIP |
The IP of the player
| FString FMaxRPCDoSEscalation::PlayerUID |
The UID of the player