UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FMaxRPCDoSEscalation Struct Reference

#include <RPCDoSDetectionAnalytics.h>

Public Member Functions

bool operator== (const FMaxRPCDoSEscalation &A) const
 

Public Attributes

FString PlayerIP
 
FString PlayerUID
 
int32 MaxSeverityIndex = 0
 
FString MaxSeverityCategory
 
int32 MaxAnalyticsSeverityIndex = 0
 
FString MaxAnalyticsSeverityCategory
 

Detailed Description

Per-player tracking of the maximum RPC DoS escalation state

Member Function Documentation

◆ operator==()

bool FMaxRPCDoSEscalation::operator== ( const FMaxRPCDoSEscalation A) const
inline

Member Data Documentation

◆ MaxAnalyticsSeverityCategory

FString FMaxRPCDoSEscalation::MaxAnalyticsSeverityCategory

The name of the maximum severity state that was confirmed for analytics

◆ MaxAnalyticsSeverityIndex

int32 FMaxRPCDoSEscalation::MaxAnalyticsSeverityIndex = 0

The index of the maximum severity state that was confirmed for analytics

◆ MaxSeverityCategory

FString FMaxRPCDoSEscalation::MaxSeverityCategory

The name of the maximum severity state that was reached

◆ MaxSeverityIndex

int32 FMaxRPCDoSEscalation::MaxSeverityIndex = 0

The index of the maximum severity state that was reached

◆ PlayerIP

FString FMaxRPCDoSEscalation::PlayerIP

The IP of the player

◆ PlayerUID

FString FMaxRPCDoSEscalation::PlayerUID

The UID of the player


The documentation for this struct was generated from the following file: