UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FMediaRecorder::FMediaRecorderData Struct Reference

#include <MediaRecorder.h>

Public Member Functions

 FMediaRecorderData (const TSharedRef< FMediaPlayerFacade, ESPMode::ThreadSafe > &InPlayerFacade, const FString &InBaseFilename)
 

Public Attributes

TSharedRef< FMediaPlayerFacade, ESPMode::ThreadSafePlayerFacade
 
FString BaseFilename
 
EMediaRecorderNumerationStyle NumerationStyle
 
EImageFormat TargetImageFormat
 
bool bResetAlpha
 
int32 CompressionQuality
 

Constructor & Destructor Documentation

◆ FMediaRecorderData()

FMediaRecorder::FMediaRecorderData::FMediaRecorderData ( const TSharedRef< FMediaPlayerFacade, ESPMode::ThreadSafe > &  InPlayerFacade,
const FString &  InBaseFilename 
)
inline

Member Data Documentation

◆ BaseFilename

FString FMediaRecorder::FMediaRecorderData::BaseFilename

◆ bResetAlpha

bool FMediaRecorder::FMediaRecorderData::bResetAlpha

If the format support it, set the alpha to 1 (or 255)

◆ CompressionQuality

int32 FMediaRecorder::FMediaRecorderData::CompressionQuality

An image format specific compression setting. For EXRs, either 0 (Default) or 1 (Uncompressed) For others, a value between 1 (worst quality, best compression) and 100 (best quality, worst compression)

◆ NumerationStyle

EMediaRecorderNumerationStyle FMediaRecorder::FMediaRecorderData::NumerationStyle

How to numerate the filename.

◆ PlayerFacade

TSharedRef<FMediaPlayerFacade, ESPMode::ThreadSafe> FMediaRecorder::FMediaRecorderData::PlayerFacade

The media player facade to record from.

◆ TargetImageFormat

EImageFormat FMediaRecorder::FMediaRecorderData::TargetImageFormat

The format to save the image to.


The documentation for this struct was generated from the following file: