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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <IMediaTextureSample.h>
Public Member Functions | |
| bool | IsValid () const |
Public Attributes | |
| FIntPoint | TileNum = FIntPoint::ZeroValue |
| FIntPoint | TileSize = FIntPoint::ZeroValue |
| int32 | TileBorderSize = 0 |
Description of how the media texture sample is tiled (only used by tiled image sequences currently).
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inline |
| int32 FMediaTextureTilingDescription::TileBorderSize = 0 |
| FIntPoint FMediaTextureTilingDescription::TileNum = FIntPoint::ZeroValue |
| FIntPoint FMediaTextureTilingDescription::TileSize = FIntPoint::ZeroValue |