UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FMediaTextureTilingDescription Struct Reference

#include <IMediaTextureSample.h>

Public Member Functions

bool IsValid () const
 

Public Attributes

FIntPoint TileNum = FIntPoint::ZeroValue
 
FIntPoint TileSize = FIntPoint::ZeroValue
 
int32 TileBorderSize = 0
 

Detailed Description

Description of how the media texture sample is tiled (only used by tiled image sequences currently).

Member Function Documentation

◆ IsValid()

bool FMediaTextureTilingDescription::IsValid ( ) const
inline

Member Data Documentation

◆ TileBorderSize

int32 FMediaTextureTilingDescription::TileBorderSize = 0

◆ TileNum

FIntPoint FMediaTextureTilingDescription::TileNum = FIntPoint::ZeroValue

◆ TileSize

FIntPoint FMediaTextureTilingDescription::TileSize = FIntPoint::ZeroValue

The documentation for this struct was generated from the following file: