UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FMenuEntryResizeParams Struct Reference

#include <MultiBoxDefs.h>

Classes

struct  FWrappingParams
 

Public Attributes

TAttribute< int32ClippingPriority
 
TAttribute< boolAllowClipping
 
TAttribute< boolVisibleInOverflow
 
struct FMenuEntryResizeParams::FWrappingParams Wrapping
 

Static Public Attributes

static constexpr int32 DefaultClippingPriority = 0
 
static constexpr bool DefaultAllowClipping = true
 
static constexpr bool DefaultVisibleInOverflow = true
 

Member Data Documentation

◆ AllowClipping

TAttribute<bool> FMenuEntryResizeParams::AllowClipping

If true (default), allow this entry to be clipped during resizing of toolbars. If false, this entry will never be clipped and always stay in the toolbar.

◆ ClippingPriority

TAttribute<int32> FMenuEntryResizeParams::ClippingPriority

The priority of this entry during resizing (default is 0). A higher priority relative to other entries keeps the entry visible for longer as size is constrained during toolbar resizing.

◆ DefaultAllowClipping

constexpr bool FMenuEntryResizeParams::DefaultAllowClipping = true
staticconstexpr

◆ DefaultClippingPriority

constexpr int32 FMenuEntryResizeParams::DefaultClippingPriority = 0
staticconstexpr

◆ DefaultVisibleInOverflow

constexpr bool FMenuEntryResizeParams::DefaultVisibleInOverflow = true
staticconstexpr

◆ VisibleInOverflow

TAttribute<bool> FMenuEntryResizeParams::VisibleInOverflow

If true (default), this entry will be visible in a toolbar overflow menu. If false, this entry will disappear when it overflows.

◆ Wrapping

struct FMenuEntryResizeParams::FWrappingParams FMenuEntryResizeParams::Wrapping

The documentation for this struct was generated from the following file: