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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <SkinnedMeshComponent.h>
Public Attributes | |
| TArray< TObjectPtr< UMeshDeformer >, TInlineAllocator< 2 > > | Deformers |
| TArray< int8, TInlineAllocator< MAX_MESH_LOD_COUNT > > | DeformerIndexForLOD |
Specifies which mesh deformer should be used on each LOD of a mesh
| TArray<int8, TInlineAllocator<MAX_MESH_LOD_COUNT> > FMeshDeformerSet::DeformerIndexForLOD |
Indexed by mesh LOD. Each element is either a valid index into the Deformers array, or INDEX_NONE to signify that no deformer should be used for this LOD. MAX_MESH_LOD_COUNT here cannot be a hard limit as editor allows more LODs to be created however there may be other systems assuming MAX_MESH_LOD_COUNT is respected so generally it is not a good idea to exceed it
| TArray<TObjectPtr<UMeshDeformer>, TInlineAllocator<2> > FMeshDeformerSet::Deformers |
Each deformer in this array should be used on at least one LOD