UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FMeshDeformerSet Struct Reference

#include <SkinnedMeshComponent.h>

Public Attributes

TArray< TObjectPtr< UMeshDeformer >, TInlineAllocator< 2 > > Deformers
 
TArray< int8, TInlineAllocator< MAX_MESH_LOD_COUNT > > DeformerIndexForLOD
 

Detailed Description

Specifies which mesh deformer should be used on each LOD of a mesh

Member Data Documentation

◆ DeformerIndexForLOD

TArray<int8, TInlineAllocator<MAX_MESH_LOD_COUNT> > FMeshDeformerSet::DeformerIndexForLOD

Indexed by mesh LOD. Each element is either a valid index into the Deformers array, or INDEX_NONE to signify that no deformer should be used for this LOD. MAX_MESH_LOD_COUNT here cannot be a hard limit as editor allows more LODs to be created however there may be other systems assuming MAX_MESH_LOD_COUNT is respected so generally it is not a good idea to exceed it

◆ Deformers

TArray<TObjectPtr<UMeshDeformer>, TInlineAllocator<2> > FMeshDeformerSet::Deformers

Each deformer in this array should be used on at least one LOD


The documentation for this struct was generated from the following file: