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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <MeshPassProcessor.h>
Public Attributes | |
| TShaderRef< FShader > | VertexShader |
| TShaderRef< FShader > | PixelShader |
| const FPrimitiveSceneProxy * | PrimitiveSceneProxyIfNotUsingStateBuckets |
| const FMaterialRenderProxy * | MaterialRenderProxyIfNotUsingStateBuckets |
| FString | MaterialRenderProxyName |
| const FMaterial * | Material |
| FName | ResourceName |
| int8 | LODIndex |
| int32 | SegmentIndex |
Debug only data for being able to backtrack the origin of given FMeshDrawCommand.
| int8 FMeshDrawCommandDebugData::LODIndex |
| const FMaterial* FMeshDrawCommandDebugData::Material |
| const FMaterialRenderProxy* FMeshDrawCommandDebugData::MaterialRenderProxyIfNotUsingStateBuckets |
| FString FMeshDrawCommandDebugData::MaterialRenderProxyName |
| TShaderRef<FShader> FMeshDrawCommandDebugData::PixelShader |
| const FPrimitiveSceneProxy* FMeshDrawCommandDebugData::PrimitiveSceneProxyIfNotUsingStateBuckets |
| FName FMeshDrawCommandDebugData::ResourceName |
| int32 FMeshDrawCommandDebugData::SegmentIndex |
| TShaderRef<FShader> FMeshDrawCommandDebugData::VertexShader |