#include <MeshPassProcessor.h>
◆ FMeshDrawCommandSceneArgs()
| FMeshDrawCommandSceneArgs::FMeshDrawCommandSceneArgs |
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inline |
◆ BatchedPrimitiveSlot
◆ IndirectArgsBuffer
| FRHIBuffer* FMeshDrawCommandSceneArgs::IndirectArgsBuffer |
◆ IndirectArgsByteOffset
| uint32 FMeshDrawCommandSceneArgs::IndirectArgsByteOffset |
◆ PrimitiveIdOffset
| uint32 FMeshDrawCommandSceneArgs::PrimitiveIdOffset |
◆ PrimitiveIdsBuffer
| FRHIBuffer* FMeshDrawCommandSceneArgs::PrimitiveIdsBuffer |
◆ RootConstants
The documentation for this struct was generated from the following file: