UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FMeshDrawCommandStatsBudget Struct Reference

#include <MeshDrawCommandStatsSettings.h>

Public Attributes

FName CategoryName
 
TArray< FNameLinkedStatNames
 
int32 PrimitiveBudget = 0
 
int32 VertexBudget = 0
 
int32 Collection = 0
 
TArray< FNamePasses
 

Detailed Description

Description of a stat category used in the MeshDrawCommandStats system.

Member Data Documentation

◆ CategoryName

FName FMeshDrawCommandStatsBudget::CategoryName

Category name.

◆ Collection

int32 FMeshDrawCommandStatsBudget::Collection = 0

The collection which contains this budget.

◆ LinkedStatNames

TArray<FName> FMeshDrawCommandStatsBudget::LinkedStatNames

Stat names that will match this category name.

◆ Passes

TArray<FName> FMeshDrawCommandStatsBudget::Passes

Which passes contribute to this budget.

◆ PrimitiveBudget

int32 FMeshDrawCommandStatsBudget::PrimitiveBudget = 0

The category primitive budget. This is the maximum triangles expected, post-culling, summed across all passes.

◆ VertexBudget

int32 FMeshDrawCommandStatsBudget::VertexBudget = 0

The category vertex budget. This is the maximum number of vertex expected, post-culling, summed across all passes.


The documentation for this struct was generated from the following file: