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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <MeshDrawCommandStatsSettings.h>
Public Attributes | |
| FName | CategoryName |
| TArray< FName > | LinkedStatNames |
| int32 | PrimitiveBudget = 0 |
| int32 | VertexBudget = 0 |
| int32 | Collection = 0 |
| TArray< FName > | Passes |
Description of a stat category used in the MeshDrawCommandStats system.
| FName FMeshDrawCommandStatsBudget::CategoryName |
Category name.
| int32 FMeshDrawCommandStatsBudget::Collection = 0 |
The collection which contains this budget.
Stat names that will match this category name.
| int32 FMeshDrawCommandStatsBudget::PrimitiveBudget = 0 |
The category primitive budget. This is the maximum triangles expected, post-culling, summed across all passes.
| int32 FMeshDrawCommandStatsBudget::VertexBudget = 0 |
The category vertex budget. This is the maximum number of vertex expected, post-culling, summed across all passes.