![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <MeshPassProcessor.h>
Public Member Functions | |
| FMeshPassProcessorRenderState ()=default | |
| FMeshPassProcessorRenderState (const FMeshPassProcessorRenderState &DrawRenderState)=default | |
| ~FMeshPassProcessorRenderState ()=default | |
| FORCEINLINE_DEBUGGABLE void | SetBlendState (FRHIBlendState *InBlendState) |
| FORCEINLINE_DEBUGGABLE FRHIBlendState * | GetBlendState () const |
| FORCEINLINE_DEBUGGABLE void | SetDepthStencilState (FRHIDepthStencilState *InDepthStencilState) |
| FORCEINLINE_DEBUGGABLE void | SetStencilRef (uint32 InStencilRef) |
| FORCEINLINE_DEBUGGABLE FRHIDepthStencilState * | GetDepthStencilState () const |
| FORCEINLINE_DEBUGGABLE void | SetDepthStencilAccess (FExclusiveDepthStencil::Type InDepthStencilAccess) |
| FORCEINLINE_DEBUGGABLE FExclusiveDepthStencil::Type | GetDepthStencilAccess () const |
| FORCEINLINE_DEBUGGABLE uint32 | GetStencilRef () const |
| FORCEINLINE_DEBUGGABLE void | ApplyToPSO (FGraphicsPipelineStateInitializer &GraphicsPSOInit) const |
A set of render state overrides passed into a Mesh Pass Processor, so it can be configured from the outside.
|
default |
|
default |
|
default |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |