#include <EngineTypes.h>
◆ FMeshRayTracingProxySettings()
| FMeshRayTracingProxySettings::FMeshRayTracingProxySettings |
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inline |
◆ operator!=()
◆ operator==()
◆ bEnabled
| uint8 FMeshRayTracingProxySettings::bEnabled |
If true, Ray Tracing Proxy data will be generated.
◆ FallbackPercentTriangles
| float FMeshRayTracingProxySettings::FallbackPercentTriangles = 1.0f |
Percentage of triangles to keep from source mesh for fallback. 1.0 = no reduction, 0.0 = no triangles.
◆ FallbackRelativeError
| float FMeshRayTracingProxySettings::FallbackRelativeError = 2.0f |
Reduce until at least this amount of error is reached relative to size of the mesh
◆ FallbackTarget
Which heuristic to use when generating the fallback mesh.
◆ FoliageOverOcclusionBias
| float FMeshRayTracingProxySettings::FoliageOverOcclusionBias = 0.0f |
A bias to reduce foliage over occlusion in Lumen GI. 0: no adjustment, 1: full strength.
◆ LOD1PercentTriangles
| float FMeshRayTracingProxySettings::LOD1PercentTriangles = 0.15f |
The documentation for this struct was generated from the following file: