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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <INetworkMessagingExtension.h>
Public Attributes | |
| uint64 | TotalBytesSent = 0 |
| uint64 | TotalBytesLost = 0 |
| uint64 | TotalBytesReceived = 0 |
| uint64 | BytesInflight = 0 |
| uint64 | PacketsSent = 0 |
| uint64 | PacketsLost = 0 |
| uint64 | PacketsAcked = 0 |
| uint64 | PacketsReceived = 0 |
| uint64 | PacketsInFlight = 0 |
| uint32 | WindowSize = 0 |
| FTimespan | AverageRTT {0} |
| FString | IPv4AsString |
General information on transport health per Node Id.
| FTimespan FMessageTransportStatistics::AverageRTT {0} |
Computed average Round-trip time to receive data from connected endpoint.
| uint64 FMessageTransportStatistics::BytesInflight = 0 |
Number of bytes currently in flight waiting for.
| FString FMessageTransportStatistics::IPv4AsString |
IPv4 address as a string value.
| uint64 FMessageTransportStatistics::PacketsAcked = 0 |
Number of packets acknowledged.
| uint64 FMessageTransportStatistics::PacketsInFlight = 0 |
Current packets in flight waiting for
| uint64 FMessageTransportStatistics::PacketsLost = 0 |
Total number of packets lost to the destination.
| uint64 FMessageTransportStatistics::PacketsReceived = 0 |
Number of packets received from this endpoint.
| uint64 FMessageTransportStatistics::PacketsSent = 0 |
Total number of packets sent to the destination.
| uint64 FMessageTransportStatistics::TotalBytesLost = 0 |
Total number of bytes lost to the destination endpoint.
| uint64 FMessageTransportStatistics::TotalBytesReceived = 0 |
Total number of bytes received from endpoint.
| uint64 FMessageTransportStatistics::TotalBytesSent = 0 |
Total number of bytes sent to the destination endpoint.
| uint32 FMessageTransportStatistics::WindowSize = 0 |
The size of our sending window (as indicated by the transport).