UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FMinimalName Struct Reference

#include <NameTypes.h>

Public Member Functions

 FMinimalName ()
 
 FMinimalName (EName N)
 
FORCEINLINE FMinimalName (const FName &Name)
 
FORCEINLINE bool IsNone () const
 
FORCEINLINE bool UEOpLessThan (FMinimalName Rhs) const
 
FORCEINLINE bool UEOpEquals (FMinimalName Rhs) const
 

Public Attributes

friend FName
 

Friends

FORCEINLINE uint32 GetTypeHash (FMinimalName Name)
 

Detailed Description

The minimum amount of data required to reconstruct a name This is smaller than FName when WITH_CASE_PRESERVING_NAME is set, but you lose the case-preserving behavior. The size of this type is not portable across different platforms and configurations, as with FName itself.

Constructor & Destructor Documentation

◆ FMinimalName() [1/3]

FMinimalName::FMinimalName ( )
inline

◆ FMinimalName() [2/3]

FMinimalName::FMinimalName ( EName  N)
inline

◆ FMinimalName() [3/3]

FORCEINLINE FMinimalName::FMinimalName ( const FName Name)
explicit

Member Function Documentation

◆ IsNone()

FORCEINLINE bool FMinimalName::IsNone ( ) const

◆ UEOpEquals()

FORCEINLINE bool FMinimalName::UEOpEquals ( FMinimalName  Rhs) const
inline

◆ UEOpLessThan()

FORCEINLINE bool FMinimalName::UEOpLessThan ( FMinimalName  Rhs) const

Friends And Related Symbol Documentation

◆ GetTypeHash

FORCEINLINE uint32 GetTypeHash ( FMinimalName  Name)
friend

Member Data Documentation

◆ FName

friend FMinimalName::FName

The documentation for this struct was generated from the following file: