UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FMirrorTableRow Struct Reference

#include <MirrorDataTable.h>

+ Inheritance diagram for FMirrorTableRow:

Public Member Functions

 FMirrorTableRow ()
 
ENGINE_API FMirrorTableRow (const FMirrorTableRow &Other)
 
ENGINE_API FMirrorTableRowoperator= (FMirrorTableRow const &Other)
 
ENGINE_API bool operator== (FMirrorTableRow const &Other) const
 
ENGINE_API bool operator!= (FMirrorTableRow const &Other) const
 
ENGINE_API bool operator< (FMirrorTableRow const &Other) const
 
- Public Member Functions inherited from FTableRowBase
 FTableRowBase ()
 
virtual ~FTableRowBase ()
 
virtual void OnPostDataImport (const UDataTable *InDataTable, const FName InRowName, TArray< FString > &OutCollectedImportProblems)
 
virtual void OnDataTableChanged (const UDataTable *InDataTable, const FName InRowName)
 

Public Attributes

FName Name
 
FName MirroredName
 
TEnumAsByte< EMirrorRowType::TypeMirrorEntryType
 

Detailed Description

Base Mirror Table containing all data required by the animation mirroring system.

Constructor & Destructor Documentation

◆ FMirrorTableRow() [1/2]

FMirrorTableRow::FMirrorTableRow ( )
inline

◆ FMirrorTableRow() [2/2]

FMirrorTableRow::FMirrorTableRow ( const FMirrorTableRow Other)

Member Function Documentation

◆ operator!=()

bool FMirrorTableRow::operator!= ( FMirrorTableRow const &  Other) const

◆ operator<()

bool FMirrorTableRow::operator< ( FMirrorTableRow const &  Other) const

◆ operator=()

FMirrorTableRow & FMirrorTableRow::operator= ( FMirrorTableRow const &  Other)

◆ operator==()

bool FMirrorTableRow::operator== ( FMirrorTableRow const &  Other) const

Member Data Documentation

◆ MirroredName

FName FMirrorTableRow::MirroredName

◆ MirrorEntryType

TEnumAsByte<EMirrorRowType::Type> FMirrorTableRow::MirrorEntryType

◆ Name

FName FMirrorTableRow::Name

The documentation for this struct was generated from the following files: