UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FModuleInputSetup Struct Reference

#include <ModuleInput.h>

Public Member Functions

 FModuleInputSetup ()
 
 FModuleInputSetup (const FName &InName, const EModuleInputValueType &InType)
 
bool operator== (const FModuleInputSetup &Rhs) const
 

Public Attributes

FName Name
 
EModuleInputValueType Type
 
bool bApplyInputDecay
 
bool bClearAfterConsumed
 

Constructor & Destructor Documentation

◆ FModuleInputSetup() [1/2]

FModuleInputSetup::FModuleInputSetup ( )
inline

◆ FModuleInputSetup() [2/2]

FModuleInputSetup::FModuleInputSetup ( const FName InName,
const EModuleInputValueType InType 
)
inline

Member Function Documentation

◆ operator==()

bool FModuleInputSetup::operator== ( const FModuleInputSetup Rhs) const
inline

Member Data Documentation

◆ bApplyInputDecay

bool FModuleInputSetup::bApplyInputDecay

During physics resimulation, apply decay for this input while it's being extrapolated

◆ bClearAfterConsumed

bool FModuleInputSetup::bClearAfterConsumed

After simulation first consumes the input, clear the value doesn't persist across multiple async physics ticks

◆ Name

FName FModuleInputSetup::Name

◆ Type

EModuleInputValueType FModuleInputSetup::Type

The documentation for this struct was generated from the following file: