#include <ModuleInput.h>
◆ FModuleInputSetup() [1/2]
| FModuleInputSetup::FModuleInputSetup |
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inline |
◆ FModuleInputSetup() [2/2]
◆ operator==()
◆ bApplyInputDecay
| bool FModuleInputSetup::bApplyInputDecay |
During physics resimulation, apply decay for this input while it's being extrapolated
◆ bClearAfterConsumed
| bool FModuleInputSetup::bClearAfterConsumed |
After simulation first consumes the input, clear the value doesn't persist across multiple async physics ticks
◆ Name
| FName FModuleInputSetup::Name |
◆ Type
The documentation for this struct was generated from the following file:
- Engine/Source/Runtime/Experimental/ChaosVehicles/ChaosVehiclesCore/Public/SimModule/ModuleInput.h