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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <ParticleModuleLocationSkelVertSurface.h>
Public Member Functions | |
| void | InitArrayProxies (int32 FixedArraySize) |
| bool | MeshIsValid () |
Public Attributes | |
| TWeakObjectPtr< USkeletalMeshComponent > | SourceComponent |
| TWeakObjectPtr< AActor > | CachedActor |
| int32 | VertIndex |
| int32 | NumValidAssociatedBoneIndices |
| TPreallocatedArrayProxy< int32 > | ValidAssociatedBoneIndices |
| TPreallocatedArrayProxy< FVector3f > | PrevFrameBonePositions |
| TPreallocatedArrayProxy< FVector3f > | BoneVelocities |
| int32 | MeshMinLOD |
ModuleLocationVertSurface instance payload
Initialize array proxies and map to memory that has been allocated in the emitter's instance data buffer
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inline |
| TPreallocatedArrayProxy<FVector3f> FModuleLocationVertSurfaceInstancePayload::BoneVelocities |
The velocity of each bone. Used to calculate the inherited bone velocity when spawning particles.
| TWeakObjectPtr<AActor> FModuleLocationVertSurfaceInstancePayload::CachedActor |
Actor that owns the skel mesh component we're using.
| int32 FModuleLocationVertSurfaceInstancePayload::MeshMinLOD |
Min LOD for the current mesh. INDEX_NONE if the mesh is not valid.
| int32 FModuleLocationVertSurfaceInstancePayload::NumValidAssociatedBoneIndices |
The number of valid bone indices that which can be used for .
| TPreallocatedArrayProxy<FVector3f> FModuleLocationVertSurfaceInstancePayload::PrevFrameBonePositions |
The position of each bone from the previous tick. Used to calculate the inherited bone velocity when spawning particles.
| TWeakObjectPtr<USkeletalMeshComponent> FModuleLocationVertSurfaceInstancePayload::SourceComponent |
The skeletal mesh component used as the source of the sockets
| TPreallocatedArrayProxy<int32> FModuleLocationVertSurfaceInstancePayload::ValidAssociatedBoneIndices |
Bone indices for the associated bone names.
| int32 FModuleLocationVertSurfaceInstancePayload::VertIndex |
The index of the vertice this particle system spawns from