UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FMontageBlendSettings Struct Reference

#include <AnimMontage.h>

Public Member Functions

ENGINE_API FMontageBlendSettings ()
 
ENGINE_API FMontageBlendSettings (float BlendTime)
 
ENGINE_API FMontageBlendSettings (const FAlphaBlendArgs &BlendArgs)
 

Public Attributes

TObjectPtr< UBlendProfileBlendProfile
 
FAlphaBlendArgs Blend
 
EMontageBlendMode BlendMode
 

Detailed Description

Montage blend settings. Can be used to overwrite default Montage settings on Play/Stop

Constructor & Destructor Documentation

◆ FMontageBlendSettings() [1/3]

FMontageBlendSettings::FMontageBlendSettings ( )

◆ FMontageBlendSettings() [2/3]

FMontageBlendSettings::FMontageBlendSettings ( float  BlendTime)

◆ FMontageBlendSettings() [3/3]

FMontageBlendSettings::FMontageBlendSettings ( const FAlphaBlendArgs BlendArgs)

Member Data Documentation

◆ Blend

FAlphaBlendArgs FMontageBlendSettings::Blend

AlphaBlend options (time, curve, etc.)

◆ BlendMode

EMontageBlendMode FMontageBlendSettings::BlendMode

Type of blend mode (Standard vs Inertial)

◆ BlendProfile

TObjectPtr<UBlendProfile> FMontageBlendSettings::BlendProfile

Blend Profile to use for this blend


The documentation for this struct was generated from the following files: