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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <MorphTarget.h>
Public Member Functions | |
| FMorphTargetLODModel ()=default | |
| void | Reset () |
Public Attributes | |
| TArray< FMorphTargetDelta > | Vertices |
| int32 | NumVertices = 0 |
| int32 | NumBaseMeshVerts = 0 |
| TArray< int32 > | SectionIndices |
| bool | bGeneratedByEngine = false |
| FString | SourceFilename |
Friends | |
| FArchive & | operator<< (FArchive &Ar, FMorphTargetLODModel &M) |
Mesh data for a single LOD model of a morph target
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default |
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inline |
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friend |
pipe operator
| int32 FMorphTargetLODModel::NumBaseMeshVerts = 0 |
number of original verts in the base mesh
| int32 FMorphTargetLODModel::NumVertices = 0 |
Number of elements in Vertices array. This property is set at runtime and is not serialized.
| FString FMorphTargetLODModel::SourceFilename |
The source filename use to import this morph target. If source is empty this morph target was import with the LOD geometry. Only defined in editor, since we don't need this information to spill into a cooked build.
| TArray<FMorphTargetDelta> FMorphTargetLODModel::Vertices |
vertex data for a single LOD morph mesh