UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FMorphTargetLODModel Struct Reference

#include <MorphTarget.h>

Public Member Functions

 FMorphTargetLODModel ()=default
 
void Reset ()
 

Public Attributes

TArray< FMorphTargetDeltaVertices
 
int32 NumVertices = 0
 
int32 NumBaseMeshVerts = 0
 
TArray< int32SectionIndices
 
bool bGeneratedByEngine = false
 
FString SourceFilename
 

Friends

FArchiveoperator<< (FArchive &Ar, FMorphTargetLODModel &M)
 

Detailed Description

Mesh data for a single LOD model of a morph target

Constructor & Destructor Documentation

◆ FMorphTargetLODModel()

FMorphTargetLODModel::FMorphTargetLODModel ( )
default

Member Function Documentation

◆ Reset()

void FMorphTargetLODModel::Reset ( )
inline

Friends And Related Symbol Documentation

◆ operator<<

FArchive & operator<< ( FArchive Ar,
FMorphTargetLODModel M 
)
friend

pipe operator

Member Data Documentation

◆ bGeneratedByEngine

bool FMorphTargetLODModel::bGeneratedByEngine = false

Is this LOD generated by reduction setting

◆ NumBaseMeshVerts

int32 FMorphTargetLODModel::NumBaseMeshVerts = 0

number of original verts in the base mesh

◆ NumVertices

int32 FMorphTargetLODModel::NumVertices = 0

Number of elements in Vertices array. This property is set at runtime and is not serialized.

◆ SectionIndices

TArray<int32> FMorphTargetLODModel::SectionIndices

list of sections this morph is used

◆ SourceFilename

FString FMorphTargetLODModel::SourceFilename

The source filename use to import this morph target. If source is empty this morph target was import with the LOD geometry. Only defined in editor, since we don't need this information to spill into a cooked build.

◆ Vertices

TArray<FMorphTargetDelta> FMorphTargetLODModel::Vertices

vertex data for a single LOD morph mesh


The documentation for this struct was generated from the following file: