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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <InputState.h>
Public Member Functions | |
| FMouseInputDeviceState () | |
Public Attributes | |
| FDeviceButtonState | Left |
| FDeviceButtonState | Middle |
| FDeviceButtonState | Right |
| float | WheelDelta |
| FVector2D | Position2D |
| FVector2D | Delta2D |
| FRay | WorldRay |
Current State of a physical Mouse device at a point in time.
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inline |
| FVector2D FMouseInputDeviceState::Delta2D |
Change in 2D mouse position from last state event
| FDeviceButtonState FMouseInputDeviceState::Left |
State of the left mouse button
| FDeviceButtonState FMouseInputDeviceState::Middle |
State of the middle mouse button
| FVector2D FMouseInputDeviceState::Position2D |
Current 2D position of the mouse, in application-defined coordinate system
| FDeviceButtonState FMouseInputDeviceState::Right |
State of the right mouse button
| float FMouseInputDeviceState::WheelDelta |
Change in 'ticks' of the mouse wheel since last state event
| FRay FMouseInputDeviceState::WorldRay |
Ray into current 3D scene at current 2D mouse position