UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FMovieSceneBlenderSystemID Struct Reference

#include <MovieSceneBlenderSystemTypes.h>

Public Member Functions

 FMovieSceneBlenderSystemID ()
 
 FMovieSceneBlenderSystemID (uint8 InValue)
 
bool IsValid () const
 

Static Public Attributes

static FMovieSceneBlenderSystemID Invalid
 

Friends

uint32 GetTypeHash (FMovieSceneBlenderSystemID SystemID)
 
bool operator== (FMovieSceneBlenderSystemID A, FMovieSceneBlenderSystemID B)
 
bool operator< (FMovieSceneBlenderSystemID A, FMovieSceneBlenderSystemID B)
 

Detailed Description

Identifier for a type of blender system (e.g. float blender, integer blender, etc.)

Constructor & Destructor Documentation

◆ FMovieSceneBlenderSystemID() [1/2]

FMovieSceneBlenderSystemID::FMovieSceneBlenderSystemID ( )
inline

◆ FMovieSceneBlenderSystemID() [2/2]

FMovieSceneBlenderSystemID::FMovieSceneBlenderSystemID ( uint8  InValue)
inlineexplicit

Member Function Documentation

◆ IsValid()

bool FMovieSceneBlenderSystemID::IsValid ( ) const
inline

Friends And Related Symbol Documentation

◆ GetTypeHash

uint32 GetTypeHash ( FMovieSceneBlenderSystemID  SystemID)
friend

◆ operator<

◆ operator==

Member Data Documentation

◆ Invalid

FMovieSceneBlenderSystemID FMovieSceneBlenderSystemID::Invalid
static

The documentation for this struct was generated from the following files: