UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FMovieSceneCameraCutParams Struct Reference

#include <IMovieScenePlayer.h>

Public Attributes

UObjectUnlockIfCameraObject = nullptr
 
bool bJumpCut = false
 
float BlendTime = -1.f
 
TOptional< EMovieSceneBuiltInEasingBlendType
 
UObjectPreviousCameraObject = nullptr
 
float PreviewBlendFactor = -1.f
 
bool bLockPreviousCamera = false
 
bool bCanBlend = false
 

Detailed Description

Camera cut parameters

Member Data Documentation

◆ bCanBlend

bool FMovieSceneCameraCutParams::bCanBlend = false

Whether the camera cut track had blending enabled

◆ bJumpCut

bool FMovieSceneCameraCutParams::bJumpCut = false

Whether this is a jump cut, i.e. the cut jumps from one shot to another shot

◆ BlendTime

float FMovieSceneCameraCutParams::BlendTime = -1.f

Blending time to get to the new shot instead of cutting

◆ BlendType

TOptional<EMovieSceneBuiltInEasing> FMovieSceneCameraCutParams::BlendType

Blending type to use to get to the new shot (only used when BlendTime is greater than 0)

◆ bLockPreviousCamera

bool FMovieSceneCameraCutParams::bLockPreviousCamera = false

When blending, whether to lock the previous camera

◆ PreviewBlendFactor

float FMovieSceneCameraCutParams::PreviewBlendFactor = -1.f

The computed blend factor, if blending is enabled

◆ PreviousCameraObject

UObject* FMovieSceneCameraCutParams::PreviousCameraObject = nullptr

The previous camera object, if any

◆ UnlockIfCameraObject

UObject* FMovieSceneCameraCutParams::UnlockIfCameraObject = nullptr

If this is not null, release actor lock only if currently locked to this object


The documentation for this struct was generated from the following file: