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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <IMovieScenePlayer.h>
Public Attributes | |
| UObject * | UnlockIfCameraObject = nullptr |
| bool | bJumpCut = false |
| float | BlendTime = -1.f |
| TOptional< EMovieSceneBuiltInEasing > | BlendType |
| UObject * | PreviousCameraObject = nullptr |
| float | PreviewBlendFactor = -1.f |
| bool | bLockPreviousCamera = false |
| bool | bCanBlend = false |
Camera cut parameters
Whether the camera cut track had blending enabled
Whether this is a jump cut, i.e. the cut jumps from one shot to another shot
| float FMovieSceneCameraCutParams::BlendTime = -1.f |
Blending time to get to the new shot instead of cutting
| TOptional<EMovieSceneBuiltInEasing> FMovieSceneCameraCutParams::BlendType |
Blending type to use to get to the new shot (only used when BlendTime is greater than 0)
When blending, whether to lock the previous camera
| float FMovieSceneCameraCutParams::PreviewBlendFactor = -1.f |
The computed blend factor, if blending is enabled
| UObject* FMovieSceneCameraCutParams::PreviousCameraObject = nullptr |
The previous camera object, if any
| UObject* FMovieSceneCameraCutParams::UnlockIfCameraObject = nullptr |
If this is not null, release actor lock only if currently locked to this object