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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <MovieSceneTracksComponentTypes.h>
Public Attributes | |
| TObjectPtr< UCameraShakeBase > | ShakeInstance |
| FGuid | SectionSignature |
| bool | bManagedByPreviewer = false |
Component data for camera shakes created by the shake system This is separate from FMovieSceneCameraShakeComponentData because that one it imported from source shake sections, and our component data here will be preserved on reimported entities.
Whether this instance is managed by a shake previewer
| FGuid FMovieSceneCameraShakeInstanceData::SectionSignature |
The signature of the source section at the time the shake instance was created
| TObjectPtr<UCameraShakeBase> FMovieSceneCameraShakeInstanceData::ShakeInstance |
Shake instance created by the shake evaluation system