UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FMovieSceneCameraShakeInstanceData Struct Reference

#include <MovieSceneTracksComponentTypes.h>

Public Attributes

TObjectPtr< UCameraShakeBaseShakeInstance
 
FGuid SectionSignature
 
bool bManagedByPreviewer = false
 

Detailed Description

Component data for camera shakes created by the shake system This is separate from FMovieSceneCameraShakeComponentData because that one it imported from source shake sections, and our component data here will be preserved on reimported entities.

Member Data Documentation

◆ bManagedByPreviewer

bool FMovieSceneCameraShakeInstanceData::bManagedByPreviewer = false

Whether this instance is managed by a shake previewer

◆ SectionSignature

FGuid FMovieSceneCameraShakeInstanceData::SectionSignature

The signature of the source section at the time the shake instance was created

◆ ShakeInstance

TObjectPtr<UCameraShakeBase> FMovieSceneCameraShakeInstanceData::ShakeInstance

Shake instance created by the shake evaluation system


The documentation for this struct was generated from the following file: