UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FMovieSceneEditorData Struct Reference

#include <MovieScene.h>

Public Member Functions

 FMovieSceneEditorData ()
 
TRange< doubleGetViewRange () const
 
TRange< doubleGetWorkingRange () const
 

Public Attributes

TMap< FString, FMovieSceneExpansionStateExpansionStates
 
TArray< FString > PinnedNodes
 
double ViewStart
 
double ViewEnd
 
double WorkStart
 
double WorkEnd
 
TSet< FFrameNumberMarkedFrames_DEPRECATED
 
FFloatRange WorkingRange_DEPRECATED
 
FFloatRange ViewRange_DEPRECATED
 
FNavigationToolSaveState NavigationToolState
 
TArray< FString > SoloNodes
 
TArray< FString > MuteNodes
 

Detailed Description

Editor only data that needs to be saved between sessions for editing but has no runtime purpose

Constructor & Destructor Documentation

◆ FMovieSceneEditorData()

FMovieSceneEditorData::FMovieSceneEditorData ( )
inline

Member Function Documentation

◆ GetViewRange()

TRange< double > FMovieSceneEditorData::GetViewRange ( ) const
inline

◆ GetWorkingRange()

TRange< double > FMovieSceneEditorData::GetWorkingRange ( ) const
inline

Member Data Documentation

◆ ExpansionStates

TMap<FString, FMovieSceneExpansionState> FMovieSceneEditorData::ExpansionStates

Map of node path -> expansion state.

◆ MarkedFrames_DEPRECATED

TSet<FFrameNumber> FMovieSceneEditorData::MarkedFrames_DEPRECATED

Deprecated

◆ MuteNodes

TArray<FString> FMovieSceneEditorData::MuteNodes

Nodes currently marked Mute, stored as node tree paths

◆ NavigationToolState

FNavigationToolSaveState FMovieSceneEditorData::NavigationToolState

Saved Navigation Tool state to restore

◆ PinnedNodes

TArray<FString> FMovieSceneEditorData::PinnedNodes

List of Pinned nodes.

◆ SoloNodes

TArray<FString> FMovieSceneEditorData::SoloNodes

Nodes currently marked Solo, stored as node tree paths

◆ ViewEnd

double FMovieSceneEditorData::ViewEnd

The last view-range end that the user was observing

◆ ViewRange_DEPRECATED

FFloatRange FMovieSceneEditorData::ViewRange_DEPRECATED

◆ ViewStart

double FMovieSceneEditorData::ViewStart

The last view-range start that the user was observing

◆ WorkEnd

double FMovieSceneEditorData::WorkEnd

User-defined working range end in which the entire sequence should reside.

◆ WorkingRange_DEPRECATED

FFloatRange FMovieSceneEditorData::WorkingRange_DEPRECATED

◆ WorkStart

double FMovieSceneEditorData::WorkStart

User-defined working range start in which the entire sequence should reside.


The documentation for this struct was generated from the following file: