UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FMovieSceneEvalTemplatePtr Struct Reference

#include <MovieSceneEvalTemplate.h>

Public Member Functions

 FMovieSceneEvalTemplatePtr ()
 
template<typename T , typename = typename TEnableIf<TPointerIsConvertibleFromTo<typename TDecay<T>::Type, FMovieSceneEvalTemplate>::Value>::Type>
 FMovieSceneEvalTemplatePtr (T &&In)
 
 FMovieSceneEvalTemplatePtr (const FMovieSceneEvalTemplatePtr &RHS)
 
FMovieSceneEvalTemplatePtroperator= (const FMovieSceneEvalTemplatePtr &RHS)
 
 FMovieSceneEvalTemplatePtr (FMovieSceneEvalTemplatePtr &&)=default
 
FMovieSceneEvalTemplatePtroperator= (FMovieSceneEvalTemplatePtr &&)=default
 
MOVIESCENE_API bool Serialize (FArchive &Ar)
 

Detailed Description

Custom serialized type that allows serializing structs derived from FMovieSceneEvalTemplate, and attempts to store an evaluation template in inline memory if possible

Constructor & Destructor Documentation

◆ FMovieSceneEvalTemplatePtr() [1/4]

FMovieSceneEvalTemplatePtr::FMovieSceneEvalTemplatePtr ( )
inline

Default construction to an empty container

◆ FMovieSceneEvalTemplatePtr() [2/4]

template<typename T , typename = typename TEnableIf<TPointerIsConvertibleFromTo<typename TDecay<T>::Type, FMovieSceneEvalTemplate>::Value>::Type>
FMovieSceneEvalTemplatePtr::FMovieSceneEvalTemplatePtr ( T &&  In)
inline

Construction from any FMovieSceneEvalTemplate derivative

◆ FMovieSceneEvalTemplatePtr() [3/4]

FMovieSceneEvalTemplatePtr::FMovieSceneEvalTemplatePtr ( const FMovieSceneEvalTemplatePtr RHS)
inline

Copy construction/assignment

◆ FMovieSceneEvalTemplatePtr() [4/4]

FMovieSceneEvalTemplatePtr::FMovieSceneEvalTemplatePtr ( FMovieSceneEvalTemplatePtr &&  )
default

Templates are moveable

Member Function Documentation

◆ operator=() [1/2]

FMovieSceneEvalTemplatePtr & FMovieSceneEvalTemplatePtr::operator= ( const FMovieSceneEvalTemplatePtr RHS)
inline

◆ operator=() [2/2]

FMovieSceneEvalTemplatePtr & FMovieSceneEvalTemplatePtr::operator= ( FMovieSceneEvalTemplatePtr &&  )
default

◆ Serialize()

bool FMovieSceneEvalTemplatePtr::Serialize ( FArchive Ar)

Serialize the template


The documentation for this struct was generated from the following files: