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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <MovieSceneEvalTemplate.h>
Public Member Functions | |
| FMovieSceneEvalTemplatePtr () | |
| template<typename T , typename = typename TEnableIf<TPointerIsConvertibleFromTo<typename TDecay<T>::Type, FMovieSceneEvalTemplate>::Value>::Type> | |
| FMovieSceneEvalTemplatePtr (T &&In) | |
| FMovieSceneEvalTemplatePtr (const FMovieSceneEvalTemplatePtr &RHS) | |
| FMovieSceneEvalTemplatePtr & | operator= (const FMovieSceneEvalTemplatePtr &RHS) |
| FMovieSceneEvalTemplatePtr (FMovieSceneEvalTemplatePtr &&)=default | |
| FMovieSceneEvalTemplatePtr & | operator= (FMovieSceneEvalTemplatePtr &&)=default |
| MOVIESCENE_API bool | Serialize (FArchive &Ar) |
Custom serialized type that allows serializing structs derived from FMovieSceneEvalTemplate, and attempts to store an evaluation template in inline memory if possible
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inline |
Default construction to an empty container
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inline |
Construction from any FMovieSceneEvalTemplate derivative
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inline |
Copy construction/assignment
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default |
Templates are moveable
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inline |
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default |