#include <MovieSceneFloatChannel.h>
◆ FMovieSceneFloatValue() [1/2]
| FMovieSceneFloatValue::FMovieSceneFloatValue |
( |
| ) |
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inline |
◆ FMovieSceneFloatValue() [2/2]
| FMovieSceneFloatValue::FMovieSceneFloatValue |
( |
float |
InValue | ) |
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inlineexplicit |
◆ operator!=()
◆ operator==()
◆ Serialize()
◆ operator<<
◆ InterpMode
◆ PaddingByte
| uint8 FMovieSceneFloatValue::PaddingByte |
float value = 4 bytes tangent data = 4 floats + byte enum = 4*4 + 1 = 17 bytes, rounded up to 20 bytes on clang-win64 interp and tangent modes = 2 byte enums = 2 bytes total = 26 bytes
◆ Tangent
◆ TangentMode
◆ UnserializedPaddingBytes
| uint8 FMovieSceneFloatValue::UnserializedPaddingBytes[1] = {0} |
◆ Value
| float FMovieSceneFloatValue::Value |
The documentation for this struct was generated from the following files: