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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <MovieSceneFrameMigration.h>
Public Member Functions | |
| FMovieSceneFrameRange () | |
| FMovieSceneFrameRange (const TRange< FFrameNumber > &InValue) | |
| MOVIESCENE_API bool | Serialize (FArchive &Ar) |
| MOVIESCENE_API bool | SerializeFromMismatchedTag (FPropertyTag const &Tag, FStructuredArchive::FSlot Slot) |
| TRangeBound< FFrameNumber > | GetLowerBound () const |
| TRangeBound< FFrameNumber > | GetUpperBound () const |
| bool | ExportTextItem (FString &ValueStr, FMovieSceneFrameRange const &DefaultValue, UObject *Parent, int32 PortFlags, UObject *ExportRootScope) const |
| bool | ImportTextItem (const TCHAR *&Buffer, int32 PortFlags, UObject *Parent, FOutputDevice *ErrorText) |
Static Public Member Functions | |
| static MOVIESCENE_API TRange< FFrameNumber > | FromFloatRange (const TRange< float > &InFloatRange) |
Public Attributes | |
| TRange< FFrameNumber > | Value |
Friends | |
| bool | operator== (const FMovieSceneFrameRange &A, const FMovieSceneFrameRange &B) |
Type used to convert from a FFloatRange to a TRange<FFrameNumber>
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inline |
Default construction to an empty frame range
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inline |
Construction from a frame range
| bool FMovieSceneFrameRange::ExportTextItem | ( | FString & | ValueStr, |
| FMovieSceneFrameRange const & | DefaultValue, | ||
| UObject * | Parent, | ||
| int32 | PortFlags, | ||
| UObject * | ExportRootScope | ||
| ) | const |
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static |
Convert this frame number from a float range
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inline |
Get this range's lower bound
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inline |
Get this range's upper bound
| bool FMovieSceneFrameRange::ImportTextItem | ( | const TCHAR *& | Buffer, |
| int32 | PortFlags, | ||
| UObject * | Parent, | ||
| FOutputDevice * | ErrorText | ||
| ) |
| bool FMovieSceneFrameRange::SerializeFromMismatchedTag | ( | FPropertyTag const & | Tag, |
| FStructuredArchive::FSlot | Slot | ||
| ) |
Serialize this frame range from a mismatched type (only FFloatRange supported)
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friend |
Equality operator
| TRange<FFrameNumber> FMovieSceneFrameRange::Value |
The actual frame number range, custom serialized