#include <MovieSceneSequenceInstanceData.h>
◆ FMovieSceneSequenceInstanceDataPtr() [1/4]
| FMovieSceneSequenceInstanceDataPtr::FMovieSceneSequenceInstanceDataPtr |
( |
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inline |
Default construction to an empty container
◆ FMovieSceneSequenceInstanceDataPtr() [2/4]
template<
typename T ,
typename = typename TEnableIf<TPointerIsConvertibleFromTo<typename TDecay<T>::Type, FMovieSceneSequenceInstanceData>::Value>::Type>
| FMovieSceneSequenceInstanceDataPtr::FMovieSceneSequenceInstanceDataPtr |
( |
T && |
In | ) |
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inline |
◆ FMovieSceneSequenceInstanceDataPtr() [3/4]
Copy construction/assignment
◆ FMovieSceneSequenceInstanceDataPtr() [4/4]
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ Serialize()
| bool FMovieSceneSequenceInstanceDataPtr::Serialize |
( |
FArchive & |
Ar | ) |
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The documentation for this struct was generated from the following files: