UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FMovieSceneSequenceInstanceDataPtr Struct Reference

#include <MovieSceneSequenceInstanceData.h>

Public Member Functions

 FMovieSceneSequenceInstanceDataPtr ()
 
template<typename T , typename = typename TEnableIf<TPointerIsConvertibleFromTo<typename TDecay<T>::Type, FMovieSceneSequenceInstanceData>::Value>::Type>
 FMovieSceneSequenceInstanceDataPtr (T &&In)
 
MOVIESCENE_API FMovieSceneSequenceInstanceDataPtr (const FMovieSceneSequenceInstanceDataPtr &RHS)
 
MOVIESCENE_API FMovieSceneSequenceInstanceDataPtroperator= (const FMovieSceneSequenceInstanceDataPtr &RHS)
 
 FMovieSceneSequenceInstanceDataPtr (FMovieSceneSequenceInstanceDataPtr &&)=default
 
FMovieSceneSequenceInstanceDataPtroperator= (FMovieSceneSequenceInstanceDataPtr &&)=default
 
MOVIESCENE_API bool Serialize (FArchive &Ar)
 

Constructor & Destructor Documentation

◆ FMovieSceneSequenceInstanceDataPtr() [1/4]

FMovieSceneSequenceInstanceDataPtr::FMovieSceneSequenceInstanceDataPtr ( )
inline

Default construction to an empty container

◆ FMovieSceneSequenceInstanceDataPtr() [2/4]

template<typename T , typename = typename TEnableIf<TPointerIsConvertibleFromTo<typename TDecay<T>::Type, FMovieSceneSequenceInstanceData>::Value>::Type>
FMovieSceneSequenceInstanceDataPtr::FMovieSceneSequenceInstanceDataPtr ( T &&  In)
inline

Construction from any FMovieSceneSequenceInstanceData derivative

◆ FMovieSceneSequenceInstanceDataPtr() [3/4]

FMovieSceneSequenceInstanceDataPtr::FMovieSceneSequenceInstanceDataPtr ( const FMovieSceneSequenceInstanceDataPtr RHS)

Copy construction/assignment

◆ FMovieSceneSequenceInstanceDataPtr() [4/4]

FMovieSceneSequenceInstanceDataPtr::FMovieSceneSequenceInstanceDataPtr ( FMovieSceneSequenceInstanceDataPtr &&  )
default

Templates are moveable

Member Function Documentation

◆ operator=() [1/2]

FMovieSceneSequenceInstanceDataPtr & FMovieSceneSequenceInstanceDataPtr::operator= ( const FMovieSceneSequenceInstanceDataPtr RHS)

◆ operator=() [2/2]

FMovieSceneSequenceInstanceDataPtr & FMovieSceneSequenceInstanceDataPtr::operator= ( FMovieSceneSequenceInstanceDataPtr &&  )
default

◆ Serialize()

bool FMovieSceneSequenceInstanceDataPtr::Serialize ( FArchive Ar)

Serialize the template


The documentation for this struct was generated from the following files: