UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FMovieSceneSequenceLoopCount Struct Reference

#include <MovieSceneSequencePlaybackSettings.h>

Public Member Functions

 FMovieSceneSequenceLoopCount ()
 
bool SerializeFromMismatchedTag (const FPropertyTag &Tag, FStructuredArchive::FSlot Slot)
 

Public Attributes

int32 Value
 

Detailed Description

POD struct that represents a number of loops where -1 signifies infinite looping, 0 means no loops, etc Defined as a struct rather than an int so a property type customization can be bound to it

Constructor & Destructor Documentation

◆ FMovieSceneSequenceLoopCount()

FMovieSceneSequenceLoopCount::FMovieSceneSequenceLoopCount ( )
inline

Member Function Documentation

◆ SerializeFromMismatchedTag()

bool FMovieSceneSequenceLoopCount::SerializeFromMismatchedTag ( const FPropertyTag Tag,
FStructuredArchive::FSlot  Slot 
)

Serialize this count from an int

Member Data Documentation

◆ Value

int32 FMovieSceneSequenceLoopCount::Value

Whether or not to loop playback. If Loop Exactly is chosen, you can specify the number of times to loop


The documentation for this struct was generated from the following files: