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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <MovieSceneSequencePlaybackSettings.h>
Public Member Functions | |
| FMovieSceneSequenceLoopCount () | |
| bool | SerializeFromMismatchedTag (const FPropertyTag &Tag, FStructuredArchive::FSlot Slot) |
Public Attributes | |
| int32 | Value |
POD struct that represents a number of loops where -1 signifies infinite looping, 0 means no loops, etc Defined as a struct rather than an int so a property type customization can be bound to it
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inline |
| bool FMovieSceneSequenceLoopCount::SerializeFromMismatchedTag | ( | const FPropertyTag & | Tag, |
| FStructuredArchive::FSlot | Slot | ||
| ) |
Serialize this count from an int
| int32 FMovieSceneSequenceLoopCount::Value |
Whether or not to loop playback. If Loop Exactly is chosen, you can specify the number of times to loop