UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FMovieSceneTimeController_Custom Struct Reference

#include <IMovieSceneCustomClockSource.h>

+ Inheritance diagram for FMovieSceneTimeController_Custom:

Public Member Functions

MOVIESCENE_API FMovieSceneTimeController_Custom (const FSoftObjectPath &InObjectPath, TWeakObjectPtr<> PlaybackContext)
 
- Public Member Functions inherited from FMovieSceneTimeController
virtual ~FMovieSceneTimeController ()
 
MOVIESCENE_API void PrepareToPlay (const FQualifiedFrameTime &InStartTime)
 
MOVIESCENE_API bool IsReadyToPlay ()
 
MOVIESCENE_API void StartPlaying (const FQualifiedFrameTime &InStartTime)
 
MOVIESCENE_API void StopPlaying (const FQualifiedFrameTime &InStopTime)
 
MOVIESCENE_API void Tick (float DeltaSeconds, float InPlayRate)
 
MOVIESCENE_API FFrameTime RequestCurrentTime (const FQualifiedFrameTime &InCurrentTime, float InPlayRate, FFrameRate InDisplayRate)
 
MOVIESCENE_API void PlayerStatusChanged (EMovieScenePlayerStatus::Type InStatus, const FQualifiedFrameTime &InCurrentTime)
 
MOVIESCENE_API void Reset (const FQualifiedFrameTime &InNewStartTime)
 

Additional Inherited Members

- Protected Member Functions inherited from FMovieSceneTimeController
virtual void OnPrepareToPlay (const FQualifiedFrameTime &InStartTime)
 
virtual bool OnIsReadyToPlay ()
 
TOptional< FQualifiedFrameTimeGetPlaybackStartTime () const
 
FFrameRate GetDisplayRate () const
 

Constructor & Destructor Documentation

◆ FMovieSceneTimeController_Custom()

FMovieSceneTimeController_Custom::FMovieSceneTimeController_Custom ( const FSoftObjectPath InObjectPath,
TWeakObjectPtr<>  PlaybackContext 
)
explicit

The documentation for this struct was generated from the following files: