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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <MovieSceneTimeController.h>
Inheritance diagram for FMovieSceneTimeController_PlayEveryFrame:Public Member Functions | |
| FMovieSceneTimeController_PlayEveryFrame () | |
Public Member Functions inherited from FMovieSceneTimeController | |
| virtual | ~FMovieSceneTimeController () |
| MOVIESCENE_API void | PrepareToPlay (const FQualifiedFrameTime &InStartTime) |
| MOVIESCENE_API bool | IsReadyToPlay () |
| MOVIESCENE_API void | StartPlaying (const FQualifiedFrameTime &InStartTime) |
| MOVIESCENE_API void | StopPlaying (const FQualifiedFrameTime &InStopTime) |
| MOVIESCENE_API void | Tick (float DeltaSeconds, float InPlayRate) |
| MOVIESCENE_API FFrameTime | RequestCurrentTime (const FQualifiedFrameTime &InCurrentTime, float InPlayRate, FFrameRate InDisplayRate) |
| MOVIESCENE_API void | PlayerStatusChanged (EMovieScenePlayerStatus::Type InStatus, const FQualifiedFrameTime &InCurrentTime) |
| MOVIESCENE_API void | Reset (const FQualifiedFrameTime &InNewStartTime) |
Protected Member Functions | |
| virtual MOVIESCENE_API void | OnStartPlaying (const FQualifiedFrameTime &InStartTime) override |
| virtual MOVIESCENE_API FFrameTime | OnRequestCurrentTime (const FQualifiedFrameTime &InCurrentTime, float InPlayRate) override |
Protected Member Functions inherited from FMovieSceneTimeController | |
| virtual void | OnTick (float DeltaSeconds, float InPlayRate) |
| virtual void | OnPrepareToPlay (const FQualifiedFrameTime &InStartTime) |
| virtual bool | OnIsReadyToPlay () |
| virtual void | OnStopPlaying (const FQualifiedFrameTime &InStopTime) |
| TOptional< FQualifiedFrameTime > | GetPlaybackStartTime () const |
| FFrameRate | GetDisplayRate () const |
A timing manager that plays every display frame for a certain number of seconds
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inline |
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overrideprotectedvirtual |
Implements FMovieSceneTimeController.
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overrideprotectedvirtual |
Reimplemented from FMovieSceneTimeController.