UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FMovieSceneTimeController_PlayEveryFrame Struct Reference

#include <MovieSceneTimeController.h>

+ Inheritance diagram for FMovieSceneTimeController_PlayEveryFrame:

Public Member Functions

 FMovieSceneTimeController_PlayEveryFrame ()
 
- Public Member Functions inherited from FMovieSceneTimeController
virtual ~FMovieSceneTimeController ()
 
MOVIESCENE_API void PrepareToPlay (const FQualifiedFrameTime &InStartTime)
 
MOVIESCENE_API bool IsReadyToPlay ()
 
MOVIESCENE_API void StartPlaying (const FQualifiedFrameTime &InStartTime)
 
MOVIESCENE_API void StopPlaying (const FQualifiedFrameTime &InStopTime)
 
MOVIESCENE_API void Tick (float DeltaSeconds, float InPlayRate)
 
MOVIESCENE_API FFrameTime RequestCurrentTime (const FQualifiedFrameTime &InCurrentTime, float InPlayRate, FFrameRate InDisplayRate)
 
MOVIESCENE_API void PlayerStatusChanged (EMovieScenePlayerStatus::Type InStatus, const FQualifiedFrameTime &InCurrentTime)
 
MOVIESCENE_API void Reset (const FQualifiedFrameTime &InNewStartTime)
 

Protected Member Functions

virtual MOVIESCENE_API void OnStartPlaying (const FQualifiedFrameTime &InStartTime) override
 
virtual MOVIESCENE_API FFrameTime OnRequestCurrentTime (const FQualifiedFrameTime &InCurrentTime, float InPlayRate) override
 
- Protected Member Functions inherited from FMovieSceneTimeController
virtual void OnTick (float DeltaSeconds, float InPlayRate)
 
virtual void OnPrepareToPlay (const FQualifiedFrameTime &InStartTime)
 
virtual bool OnIsReadyToPlay ()
 
virtual void OnStopPlaying (const FQualifiedFrameTime &InStopTime)
 
TOptional< FQualifiedFrameTimeGetPlaybackStartTime () const
 
FFrameRate GetDisplayRate () const
 

Detailed Description

A timing manager that plays every display frame for a certain number of seconds

Constructor & Destructor Documentation

◆ FMovieSceneTimeController_PlayEveryFrame()

FMovieSceneTimeController_PlayEveryFrame::FMovieSceneTimeController_PlayEveryFrame ( )
inline

Member Function Documentation

◆ OnRequestCurrentTime()

FFrameTime FMovieSceneTimeController_PlayEveryFrame::OnRequestCurrentTime ( const FQualifiedFrameTime InCurrentTime,
float  InPlayRate 
)
overrideprotectedvirtual

◆ OnStartPlaying()

void FMovieSceneTimeController_PlayEveryFrame::OnStartPlaying ( const FQualifiedFrameTime InStartTime)
overrideprotectedvirtual

Reimplemented from FMovieSceneTimeController.


The documentation for this struct was generated from the following files: