UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FMovieSceneTimeController_TimecodeClock Struct Reference

#include <MovieSceneTimeController.h>

+ Inheritance diagram for FMovieSceneTimeController_TimecodeClock:

Public Member Functions

virtual MOVIESCENE_API FFrameTime OnRequestCurrentTime (const FQualifiedFrameTime &InCurrentTime, float InPlayRate) override
 
- Public Member Functions inherited from FMovieSceneTimeController
virtual ~FMovieSceneTimeController ()
 
MOVIESCENE_API void PrepareToPlay (const FQualifiedFrameTime &InStartTime)
 
MOVIESCENE_API bool IsReadyToPlay ()
 
MOVIESCENE_API void StartPlaying (const FQualifiedFrameTime &InStartTime)
 
MOVIESCENE_API void StopPlaying (const FQualifiedFrameTime &InStopTime)
 
MOVIESCENE_API void Tick (float DeltaSeconds, float InPlayRate)
 
MOVIESCENE_API FFrameTime RequestCurrentTime (const FQualifiedFrameTime &InCurrentTime, float InPlayRate, FFrameRate InDisplayRate)
 
MOVIESCENE_API void PlayerStatusChanged (EMovieScenePlayerStatus::Type InStatus, const FQualifiedFrameTime &InCurrentTime)
 
MOVIESCENE_API void Reset (const FQualifiedFrameTime &InNewStartTime)
 

Additional Inherited Members

- Protected Member Functions inherited from FMovieSceneTimeController
virtual void OnTick (float DeltaSeconds, float InPlayRate)
 
virtual void OnPrepareToPlay (const FQualifiedFrameTime &InStartTime)
 
virtual bool OnIsReadyToPlay ()
 
virtual void OnStartPlaying (const FQualifiedFrameTime &InStartTime)
 
virtual void OnStopPlaying (const FQualifiedFrameTime &InStopTime)
 
TOptional< FQualifiedFrameTimeGetPlaybackStartTime () const
 
FFrameRate GetDisplayRate () const
 

Detailed Description

A timing manager that retrieves its time from the Timecode clock

Member Function Documentation

◆ OnRequestCurrentTime()

FFrameTime FMovieSceneTimeController_TimecodeClock::OnRequestCurrentTime ( const FQualifiedFrameTime InCurrentTime,
float  InPlayRate 
)
overridevirtual

The documentation for this struct was generated from the following files: