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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <MovieSceneTimeWarpVariantPayloads.h>
Public Member Functions | |
| FFrameTime | LoopTime (FFrameTime InTime) const |
| FFrameTime | LoopTime (FFrameTime InTime, int32 &OutLoop) const |
| TRange< FFrameTime > | ComputeTraversedHull (const TRange< FFrameTime > &Range) const |
| TOptional< FFrameTime > | InverseRemapTimeCycled (FFrameTime InValue, FFrameTime InTimeHint, const UE::MovieScene::FInverseTransformTimeParams &Params) const |
| bool | InverseRemapTimeWithinRange (FFrameTime InTime, FFrameTime RangeStart, FFrameTime RangeEnd, const TFunctionRef< bool(FFrameTime)> &VisitorCallback) const |
| bool | ExtractBoundariesWithinRange (const TRange< FFrameTime > &Range, const TFunctionRef< bool(FFrameTime)> &InVisitor) const |
Public Attributes | |
| float | Duration = 1.f |
Denotes Looping time range from [0:Duration)
| TRange< FFrameTime > FMovieSceneTimeWarpLoopFloat::ComputeTraversedHull | ( | const TRange< FFrameTime > & | Range | ) | const |
| bool FMovieSceneTimeWarpLoopFloat::ExtractBoundariesWithinRange | ( | const TRange< FFrameTime > & | Range, |
| const TFunctionRef< bool(FFrameTime)> & | InVisitor | ||
| ) | const |
| TOptional< FFrameTime > FMovieSceneTimeWarpLoopFloat::InverseRemapTimeCycled | ( | FFrameTime | InValue, |
| FFrameTime | InTimeHint, | ||
| const UE::MovieScene::FInverseTransformTimeParams & | Params | ||
| ) | const |
| bool FMovieSceneTimeWarpLoopFloat::InverseRemapTimeWithinRange | ( | FFrameTime | InTime, |
| FFrameTime | RangeStart, | ||
| FFrameTime | RangeEnd, | ||
| const TFunctionRef< bool(FFrameTime)> & | VisitorCallback | ||
| ) | const |
| FFrameTime FMovieSceneTimeWarpLoopFloat::LoopTime | ( | FFrameTime | InTime | ) | const |
| FFrameTime FMovieSceneTimeWarpLoopFloat::LoopTime | ( | FFrameTime | InTime, |
| int32 & | OutLoop | ||
| ) | const |
| float FMovieSceneTimeWarpLoopFloat::Duration = 1.f |