UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FMovieSceneTrackImplementationPtr Struct Reference

#include <MovieSceneTrackImplementation.h>

Public Member Functions

 FMovieSceneTrackImplementationPtr ()
 
template<typename T , typename = typename TEnableIf<TPointerIsConvertibleFromTo<typename TDecay<T>::Type, FMovieSceneTrackImplementation>::Value>::Type>
 FMovieSceneTrackImplementationPtr (T &&In)
 
 FMovieSceneTrackImplementationPtr (const FMovieSceneTrackImplementationPtr &RHS)
 
FMovieSceneTrackImplementationPtroperator= (const FMovieSceneTrackImplementationPtr &RHS)
 
 FMovieSceneTrackImplementationPtr (FMovieSceneTrackImplementationPtr &&)=default
 
FMovieSceneTrackImplementationPtroperator= (FMovieSceneTrackImplementationPtr &&)=default
 
MOVIESCENE_API bool Serialize (FArchive &Ar)
 

Detailed Description

Custom serialized type that attempts to store a track implementation template in inline memory if possible

Constructor & Destructor Documentation

◆ FMovieSceneTrackImplementationPtr() [1/4]

FMovieSceneTrackImplementationPtr::FMovieSceneTrackImplementationPtr ( )
inline

Default construction to an empty container

◆ FMovieSceneTrackImplementationPtr() [2/4]

template<typename T , typename = typename TEnableIf<TPointerIsConvertibleFromTo<typename TDecay<T>::Type, FMovieSceneTrackImplementation>::Value>::Type>
FMovieSceneTrackImplementationPtr::FMovieSceneTrackImplementationPtr ( T &&  In)
inline

Construction from any FMovieSceneTrackImplementation derivative

◆ FMovieSceneTrackImplementationPtr() [3/4]

FMovieSceneTrackImplementationPtr::FMovieSceneTrackImplementationPtr ( const FMovieSceneTrackImplementationPtr RHS)
inline

Copy construction/assignment

◆ FMovieSceneTrackImplementationPtr() [4/4]

FMovieSceneTrackImplementationPtr::FMovieSceneTrackImplementationPtr ( FMovieSceneTrackImplementationPtr &&  )
default

Templates are moveable

Member Function Documentation

◆ operator=() [1/2]

FMovieSceneTrackImplementationPtr & FMovieSceneTrackImplementationPtr::operator= ( const FMovieSceneTrackImplementationPtr RHS)
inline

◆ operator=() [2/2]

FMovieSceneTrackImplementationPtr & FMovieSceneTrackImplementationPtr::operator= ( FMovieSceneTrackImplementationPtr &&  )
default

◆ Serialize()

bool FMovieSceneTrackImplementationPtr::Serialize ( FArchive Ar)

Serialize the template


The documentation for this struct was generated from the following files: