UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FNaniteVirtualShadowMapRenderPass Struct Reference

#include <VirtualShadowMapArray.h>

Public Attributes

FSceneInstanceCullingQuerySceneInstanceCullingQuery = nullptr
 
TArray< FProjectedShadowInfo *, SceneRenderingAllocatorShadows
 
uint32 TotalPrimaryViews = 0u
 
uint32 MaxCullingViews = 0u
 
Nanite::FPackedViewArrayVirtualShadowMapViews = nullptr
 
Nanite::FExplicitChunkDrawInfoExplicitChunkDrawInfo = nullptr
 

Member Data Documentation

◆ ExplicitChunkDrawInfo

Nanite::FExplicitChunkDrawInfo* FNaniteVirtualShadowMapRenderPass::ExplicitChunkDrawInfo = nullptr

◆ MaxCullingViews

uint32 FNaniteVirtualShadowMapRenderPass::MaxCullingViews = 0u

◆ SceneInstanceCullingQuery

FSceneInstanceCullingQuery* FNaniteVirtualShadowMapRenderPass::SceneInstanceCullingQuery = nullptr

◆ Shadows

TArray<FProjectedShadowInfo*, SceneRenderingAllocator> FNaniteVirtualShadowMapRenderPass::Shadows

◆ TotalPrimaryViews

uint32 FNaniteVirtualShadowMapRenderPass::TotalPrimaryViews = 0u

◆ VirtualShadowMapViews

Nanite::FPackedViewArray* FNaniteVirtualShadowMapRenderPass::VirtualShadowMapViews = nullptr

The documentation for this struct was generated from the following file: