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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <VirtualShadowMapArray.h>
Public Attributes | |
| FSceneInstanceCullingQuery * | SceneInstanceCullingQuery = nullptr |
| TArray< FProjectedShadowInfo *, SceneRenderingAllocator > | Shadows |
| uint32 | TotalPrimaryViews = 0u |
| uint32 | MaxCullingViews = 0u |
| Nanite::FPackedViewArray * | VirtualShadowMapViews = nullptr |
| Nanite::FExplicitChunkDrawInfo * | ExplicitChunkDrawInfo = nullptr |
| Nanite::FExplicitChunkDrawInfo* FNaniteVirtualShadowMapRenderPass::ExplicitChunkDrawInfo = nullptr |
| uint32 FNaniteVirtualShadowMapRenderPass::MaxCullingViews = 0u |
| FSceneInstanceCullingQuery* FNaniteVirtualShadowMapRenderPass::SceneInstanceCullingQuery = nullptr |
| TArray<FProjectedShadowInfo*, SceneRenderingAllocator> FNaniteVirtualShadowMapRenderPass::Shadows |
| uint32 FNaniteVirtualShadowMapRenderPass::TotalPrimaryViews = 0u |
| Nanite::FPackedViewArray* FNaniteVirtualShadowMapRenderPass::VirtualShadowMapViews = nullptr |