UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FNativeTransitionBinding Struct Reference

#include <AnimInstance.h>

Public Member Functions

 FNativeTransitionBinding (const FName &InMachineName, const FName &InPreviousStateName, const FName &InNextStateName, const FCanTakeTransition &InNativeTransitionDelegate, const FName &InTransitionName=NAME_None)
 

Public Attributes

FName MachineName
 
FName PreviousStateName
 
FName NextStateName
 
FCanTakeTransition NativeTransitionDelegate
 

Detailed Description

Binding allowing native transition rule evaluation

Constructor & Destructor Documentation

◆ FNativeTransitionBinding()

FNativeTransitionBinding::FNativeTransitionBinding ( const FName InMachineName,
const FName InPreviousStateName,
const FName InNextStateName,
const FCanTakeTransition InNativeTransitionDelegate,
const FName InTransitionName = NAME_None 
)
inline

Member Data Documentation

◆ MachineName

FName FNativeTransitionBinding::MachineName

State machine to bind to

◆ NativeTransitionDelegate

FCanTakeTransition FNativeTransitionBinding::NativeTransitionDelegate

Delegate to use when checking transition

◆ NextStateName

FName FNativeTransitionBinding::NextStateName

Next state the transition goes to

◆ PreviousStateName

FName FNativeTransitionBinding::PreviousStateName

Previous state the transition comes from


The documentation for this struct was generated from the following file: