#include <NavigationTypes.h>
◆ FNavDataConfig() [1/2]
◆ FNavDataConfig() [2/2]
◆ GetDescription()
| FString FNavDataConfig::GetDescription |
( |
| ) |
const |
◆ GetNavDataClass()
| TSubclassOf< T > FNavDataConfig::GetNavDataClass |
( |
| ) |
const |
|
inline |
◆ Invalidate()
| void FNavDataConfig::Invalidate |
( |
| ) |
|
◆ IsValid()
| bool FNavDataConfig::IsValid |
( |
| ) |
const |
◆ operator=()
◆ SetNavDataClass() [1/2]
◆ SetNavDataClass() [2/2]
| void FNavDataConfig::SetNavDataClass |
( |
UClass * |
InNavDataClass | ) |
|
◆ Color
Color used to represent this agent in the editor and for debugging
◆ DefaultQueryExtent
| FVector FNavDataConfig::DefaultQueryExtent |
Rough size of this agent, used when projecting unto navigation mesh
◆ Name
| FName FNavDataConfig::Name |
Internal/debug name of this agent
◆ NavDataClass
Class to use when spawning navigation data instance
The documentation for this struct was generated from the following files: